Play as a strapping young lad looking to find his way in the world.

In this coming of age narrative adventure, play as the unlikely hero everyone deserves. Reform the missing connection of your late mother by venturing into the sites of a tragedy.


Credits:

Art and designed by: Flowoop

Programmed and designed by: Simon 

https://simoncurtis.itch.io/

Battle Design, Sound Effect by: Darren 

https://darrenkwan.itch.io/

Background music by: 7AM

https://open.spotify.com/artist/69sTzQ6XZ3ZNsx0tBcSA8i?si=ia7R23ewQzenG5lPv2yvvA

StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorFlowoop
GenreAdventure
Made withUnity
Tags2D, Creepy, Horror, Narrative, Pixel Art, Short, Singleplayer, Top-Down, Unity

Comments

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Enjoyed the gameplay. The creepy vibe was right on. The dialog was both unexpected and sensible (e.g. what happens when you take your clothes off in front of the guy who is worried about the lizard people). I appreciate the surprise.

Not sure about the ending. It seemed abrupt. I got a new item in inventory ... then things kinda just ended.

Still loved the game. For having had just one week's production time, it's an awesome adventure, and a cool collaboration. :)

Oh thank you for playing this game! We added lizard guy for more fun, and glad you enjoyed that conversation. 

We definitely could've done it better in terms of ending, we have a little maze at the end and there goes the real end. We tried hard to figure out how to guide the players to the end but it was the hardest.

Thank you again!

(+1)

Made it to the end! I think the you guys nailed the atmosphere. It was certainly very creepy. I also think I see what you were trying to do with the way people reacted to the protag. You certainly had a theme in mind.

It's rough, but I can see how you could continue to work on this, or develop something new with this as a foundation, and refine the dialog mechanics, as well as add more environmental storytelling.

(2 edits)

Since we are lacking some guidance to the last stage, it was actually hard to see someone who got through everything! I'm so glad. I just wish that we have more given time to develop this. Thank you :)

(1 edit)

Did I beat the game? I found the item in the house, couldn't find anything else.

I assume the theme comes in with the dialogue choices, didn't really feel like the main feature when you could only do one of each.

Having sprites with varying pixel size generally doesn't look the best.

The dialogue was strange and the interactions with other characters didn't really make much sense.

Movement feels pretty broken (character should stop moving when you aren't holding a move key), and arrow keys are still enabled and not working properly btw. Also including that you use left click to interact would be good.

The music matched the game well and added a spooky vibe and I did like that most things were interactable, overall.. interesting game, lol. For sure keep at the game making, I could see you making some really interesting stuff with some more time for polish.

(+2)

Thank you for the critical comment! I could learn a lot, especially the pixel part and what to fix in the future. In terms of beating the game, We have one more after the item in the house. 

(+2)

Fun to explore around, and felt intuitive to play!  Some dodgy collision every once in a while.  Super creepy and I don't think I want to play it again, which is perfect! Nice job!

Glad you felt it's intuitive :) We tried to polish more to make it intuitive on top of every system. I agree with the collision. 

The skull sound obviously got me too haha.

Thank you!